SAMR

SAMR (Substitution, Augmentation, Modification, Redefinition) was designed by Dr. Ruben Puentedura as a model for gauging the role of technology integration in the classroom.  The model also serves as a reminder about how technology can help teachers transform the type of learning that happens in the classroom.  The ideal level of technology integration is Redefinition, where your students are completing tasks and learning in ways that were impossible without technology.

Transformation

Redefinition – Tech allows for the creation of new tasks, previously inconceivable

Modification – Tech allows for significant task redesign

Enhancement

Augmentation – Tech acts as a direct tool substitute, with functional improvement

Substitution – Tech acts as a direct tool substitute, with no functional change

 


 

SAMR can be a little difficult to really understand when you first start using the model.  SAMR in 120 Seconds does a great job of explaining it.
Or maybe some other visuals will help!
Substitute, Augmentation, Modification, Redefinition

 

Even when you understand the SAMR model, it can still be a difficult to build your confidence in using the model as a guide for your own technology integration.  The teacher who wrote this blog post did a great job of outlining her thought process as she worked with the SAMR model to gauge her technology integration.

 

Redefinition (Creating, Evaluating); Modification (Evaluating, Analyzing, Applying); Augmentation (Applying, Understanding); Substitution (Remembering)
 As you work through SAMR, it will probably start to remind you of Blooms’ Taxonomy.  You aren’t alone.  Here is Kathy Schrock’s comparison.  See more from Kathy Schrock at her website.

 


 

Now that you have a better understanding of the SAMR Model, it is time to start applying it to the activities in the classroom.  This graphic will give you an idea of what the different levels of the model may look like in the classroom.  For more ideas, see the Examples page.

Applying the SAMR Model

Transformation
Redefinition technology allows for the creation of new tasks, previously inconceivable create and peer share a Digital art portfolio (Moviemaker) – including their digital art pieces, favorite art pieces, and analyses using elements & principles of design (The Art Zone, SmartBoard recording tools, Google Art Project, Artchive, Artists Toolkit)
Modification technology allows for significant task redesign students able to record moving art work that can be accompanied by music (The Art Zome, SmartBOard recording tools)
Enhancement
Augmentation technology acts as direct tool substitute with functional improvement students create motion painting art (The Art Zone – Flow)
Substitution technology acts as a direct tool substitute, with no functional change students use various paint programs to create art work on the computer such as Sumopaint

 

Based on Ruben Puentedura’s SAMR model, with examples of things I am doing in my Grade 5/6 class – Visual Arts.